Post by adis296 on Nov 26, 2013 1:02:13 GMT -5
The Basics of the Completionist Cape
The cape was created by JaGex to give players essentially an "ultimate" goal to reach. The cape shows that you've done basically have done everything in Runescape. This ranges from max level in all skills to decimating the Queen Black Dragon. There are two versions of the Completionist Cape aka Comp Cape. There is the regular and Trimmed version of the Comp Cape. For this guide we'll be focusing on the untrimmed cape though.
Here are the stats of the comp cape.
The cape also acts as the following:
Requirements
As mentioned before the cape requires extensive amount of time to earn it. Due to the fact that quests are added and new updates released the requirements of the cape change and new ones are added fairly consistently. Also 5M is required to buy.
Here's the list of requirements at the moment though:
Follow these steps for best results
1) Questing and Tasks
This is probably the most crucial part of this whole guide. You should train a skill for a quest then leave it be unless needed for another quest. Later in step 3 will you be really training skills. Quest most always give a reward of xp that's considerably good in comparison to level requirement. For example look at the rewards from my original final quest for my quest point cape.
Just in this quest it rewarded me with a total of 430K total xp. There's millions of xp to be earned from quest alone. The logic behind doing all quest first is this: it'll shave off hours of training and you'll have to do them anyway.
Also you should do tasks in your achievement diary as you unlock the ability to do them. This way you can claim the xp bonuses from completing the task set.
2) Cape Requirements
These requirements are any of the ones that require you to do some task such as bury the Goblin priest, hunt the Thalassus, etc. I saw do these before getting all 99's because as you do these tasks you'll earn xp towards your skills.
Example
Instead of getting 99 hunter then hunting all 1000 and Big Chinchompa so that its not justed wasted xp. This way I'm working towards two things at once.
3) Max Skills
So finally we get to the most time consuming part of Comp cape. This is also where you tend to have a bit more freedom. You can generally choose which skills to train first many skills are trained together.
Farm while training all skills! You can set your crops to grow and train other skill in the mean time. This is a key part to being efficient.
3.a) Combat, Slayer, Dungeoneering, Summoning, Prayer
Had you followed this guide you should already have some levels in combat. This will allow you to dung. For this part you can either choose to dung for the items: bonecrusher, herbicide, and charm collector and come back later. Or you can dung for those items then proceed to dung till you have the chaotic weapons. Either way you MUST get the bonecrusher and charm collector. Once you have these items you will then proceed to train combat through slayer. As you train with your bonecrusher you will slowly but surely earn prayer experience. In the long run this will save you loads of time and money. Your charm collector will collect charms for you automatically saving even more time then you already are. You'll train slayer until 99. After 99 slayer any combat skill that isn't at 99 you can then train on that skill specifically until 99. For example, if you have 99 slayer, mage, range, def, att, hp but not str you'll train str to 99. Try to limit any non-slayer combat training. You will not max out summoning. Prayer is optional due to your combat being maxed and it being a "buyable" skill. You should also save your herbs and herb seeds from slayer for herblore later.
3.b) Woodcutting, Firemaking, Fletching
For this part get 99 woodcutting first. Save all your logs! This way you can train firemaking and fletching after 99 wc. While firemaking through the bonfire method fire spirits will appear. These fire spirits will award you with charms occasionally when you collect from them. These will be used later for summoning. I advise cutting maples and switching to ivy after you have enough logs for 99 fm and fletch. Its also your choice which to do first.
3.c) Fish and cook
As you fish save your fish and cook all fish for 99 cooking. Do this until you have 99 in both.
3.d) Mining and Smithing
For this part mine till 99. All ores you're mining should be ores that you'll use in the Artisan Workshop. In this workshop it's probably the best and fastest xp for smithing in the game.
3.e) "Buyables"
A skill is buyable if its possible to buy the materials to train that skill. Such skills include Construction, Crafting, Summoning, Herblore, etc. The means of moneymaking you use doesn't matter but by now you have many maxed skills at your disposal.
3.f) Grinding skills
These are the most time consuming and boring skills there are. Here it doesn't matter what order you follow. But these skills should be done: Runecrafting, Agility, Thieving and Divination. I advise trying to find ways to earn bonus xp in these skills. For these skills I advise reading guides on how to train to 99 for these.
3.g) Dungeoneering
This is the last skill simply because it requires you to spend hours upon hours training and you're useless unless you have high skills. From here just get 99 then 120.
Congrats! You should be maxed in all skills now and can now proceed to the next step.
4) Misc. Requirements
From here you can simply complete any left over requirements.
The cape was created by JaGex to give players essentially an "ultimate" goal to reach. The cape shows that you've done basically have done everything in Runescape. This ranges from max level in all skills to decimating the Queen Black Dragon. There are two versions of the Completionist Cape aka Comp Cape. There is the regular and Trimmed version of the Comp Cape. For this guide we'll be focusing on the untrimmed cape though.
Here are the stats of the comp cape.
The cape also acts as the following:
- Ava's alerter: Retrieves arrows
- Ardougne cloak 4: Teleports the player to the Ardougne monastery, the Ardougne farming patch
, Enhanced thieving abilities, Summoning-Restore - Fire cape/TokHaar-Kal: Bonus damage when fighting Ice Strykewyrms
- Spirit cape: Option to toggle the ability to use 20% less summoning special energy when using scrolls (must use spirit cape on Comp to unlock this)
- Bonesack(e) or Ram skull helm(e): teleport to the Skeletal Horror once a week
Requirements
As mentioned before the cape requires extensive amount of time to earn it. Due to the fact that quests are added and new updates released the requirements of the cape change and new ones are added fairly consistently. Also 5M is required to buy.
Here's the list of requirements at the moment though:
- 2595 Total Level- 99 in all & 120 in Dungeoneering
- All quests completed
- All tasks completed
- All music tracks unlocked
- All magic spells unlocked
- All prayers unlocked from Dungeoneering
- Unlocked the Abyss
- Buried all Goblin High Priests
- Enchanted a salve amulet in The Lair of Tarn Razorlor
- Returned Clarence to rest
- Reached the end of the Stronghold of Player Safety
- Reached the end of the Stronghold of Security
- All Freminnik Sagas completed at 100%
- Maximum kudos at the Varrock Museum
- Hunted the Thalassus 10 times after the Deadliest Catch quest
- Completing the Fight Kiln minigame
- Killed the Queen Black Dragon and obtained the First dragonkin journal
- You must have claimed a reward from Claus the chef for doing him a favour-after quest Carnillean Rising
- Achieve a score of at least 1111 during a session of Big Chinchompa
- Completed What's Mine is Yours and all of Doric's and Boric's post-quest tasks
- You must unlock the enhanced Yaktwee stick by catching 1000 charm sprites
Follow these steps for best results
1) Questing and Tasks
This is probably the most crucial part of this whole guide. You should train a skill for a quest then leave it be unless needed for another quest. Later in step 3 will you be really training skills. Quest most always give a reward of xp that's considerably good in comparison to level requirement. For example look at the rewards from my original final quest for my quest point cape.
Just in this quest it rewarded me with a total of 430K total xp. There's millions of xp to be earned from quest alone. The logic behind doing all quest first is this: it'll shave off hours of training and you'll have to do them anyway.
Also you should do tasks in your achievement diary as you unlock the ability to do them. This way you can claim the xp bonuses from completing the task set.
2) Cape Requirements
These requirements are any of the ones that require you to do some task such as bury the Goblin priest, hunt the Thalassus, etc. I saw do these before getting all 99's because as you do these tasks you'll earn xp towards your skills.
Example
Instead of getting 99 hunter then hunting all 1000 and Big Chinchompa so that its not justed wasted xp. This way I'm working towards two things at once.
3) Max Skills
So finally we get to the most time consuming part of Comp cape. This is also where you tend to have a bit more freedom. You can generally choose which skills to train first many skills are trained together.
Farm while training all skills! You can set your crops to grow and train other skill in the mean time. This is a key part to being efficient.
3.a) Combat, Slayer, Dungeoneering, Summoning, Prayer
Had you followed this guide you should already have some levels in combat. This will allow you to dung. For this part you can either choose to dung for the items: bonecrusher, herbicide, and charm collector and come back later. Or you can dung for those items then proceed to dung till you have the chaotic weapons. Either way you MUST get the bonecrusher and charm collector. Once you have these items you will then proceed to train combat through slayer. As you train with your bonecrusher you will slowly but surely earn prayer experience. In the long run this will save you loads of time and money. Your charm collector will collect charms for you automatically saving even more time then you already are. You'll train slayer until 99. After 99 slayer any combat skill that isn't at 99 you can then train on that skill specifically until 99. For example, if you have 99 slayer, mage, range, def, att, hp but not str you'll train str to 99. Try to limit any non-slayer combat training. You will not max out summoning. Prayer is optional due to your combat being maxed and it being a "buyable" skill. You should also save your herbs and herb seeds from slayer for herblore later.
3.b) Woodcutting, Firemaking, Fletching
For this part get 99 woodcutting first. Save all your logs! This way you can train firemaking and fletching after 99 wc. While firemaking through the bonfire method fire spirits will appear. These fire spirits will award you with charms occasionally when you collect from them. These will be used later for summoning. I advise cutting maples and switching to ivy after you have enough logs for 99 fm and fletch. Its also your choice which to do first.
3.c) Fish and cook
As you fish save your fish and cook all fish for 99 cooking. Do this until you have 99 in both.
3.d) Mining and Smithing
For this part mine till 99. All ores you're mining should be ores that you'll use in the Artisan Workshop. In this workshop it's probably the best and fastest xp for smithing in the game.
3.e) "Buyables"
A skill is buyable if its possible to buy the materials to train that skill. Such skills include Construction, Crafting, Summoning, Herblore, etc. The means of moneymaking you use doesn't matter but by now you have many maxed skills at your disposal.
3.f) Grinding skills
These are the most time consuming and boring skills there are. Here it doesn't matter what order you follow. But these skills should be done: Runecrafting, Agility, Thieving and Divination. I advise trying to find ways to earn bonus xp in these skills. For these skills I advise reading guides on how to train to 99 for these.
3.g) Dungeoneering
This is the last skill simply because it requires you to spend hours upon hours training and you're useless unless you have high skills. From here just get 99 then 120.
Congrats! You should be maxed in all skills now and can now proceed to the next step.
4) Misc. Requirements
From here you can simply complete any left over requirements.